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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ ÄÄÇ»ÆÃÀÇ ½ÇÁ¦ ³í¹®Áö (KIISE Transactions on Computing Practices)

Á¤º¸°úÇÐȸ ÄÄÇ»ÆÃÀÇ ½ÇÁ¦ ³í¹®Áö (KIISE Transactions on Computing Practices)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ÀÚ¿ø Á¦ÇÑÀûÀÎ ±â±â¸¦ À§ÇÑ Q-Learning º¸¿Ï, ÀÀ´ä ±â¹Ý Å©¶ó¿ìµå¼¾½Ì ÇÁ·¹ÀÓ¿öÅ©
¿µ¹®Á¦¸ñ(English Title) Q-Learning Supplemented Response Based Crowdsensing Framework for Resource Constrained Devices
ÀúÀÚ(Author) »þ½Ã ¶óÁî Æǵ𠠠»ç¹Ù ¼ö ÇÏÀÏ   ¹®½ÂÀÏ   È«Ãæ¼±   Shashi Raj Pandey   Sabah Suhail   Seung Il Moon   Choong Seon Hong  
¿ø¹®¼ö·Ïó(Citation) VOL 24 NO. 07 PP. 0345 ~ 0351 (2018. 07)
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(Korean Abstract)
¸ð¹ÙÀÏ Å©¶ó¿ìµå ¼¾½Ì¿¡¼­ °¡Àå Áß¿äÇÑ °úÁ¦´Â ½º¸¶Æ® µð¹ÙÀ̽º°¡ ´Ù¾çÇÑ ¸ñÇ¥ ÁöÇâÀû ÀÀ¿ëÇÁ·Î±×·¥À» À§ÇÑ ´Ù¾çÇÑ ¼¾½Ì ÀÛ¾÷À» ¼öÇàÇϵµ·Ï µ¿±â¸¦ ºÎ¿©ÇÏ´Â °ÍÀÌ´Ù. ÀÌ´Â ÀÛ¾÷ ¼ÒÀ¯ÀÚ¿Í ½º¸¶Æ® µð¹ÙÀ̽º °£ÀÇ »óÈ£ ÀÛ¿ëÀ¸·Î ½º¸¶Æ® µð¹ÙÀ̽º°¡ ÀÛ¾÷ ¼ÒÀ¯ÀڷκÎÅÍÀÇ ÀÛ¾÷ ¼ö¿ë ¿©ºÎ¸¦ °áÁ¤ÇÏ´Â µ¥¿¡ ¿µÇâÀ» ÁÙ ¼ö ÀÖÀ¸¸ç, ±âÁ¸ÀÇ ¿¬±¸¿¡¼­´Â ´Ù¾çÇÑ Àμ¾Æ¼ºê ±â¹ý°ú ±â¼úÀ» »ç¿ëÇÏ¿´´Ù. ÇÏÁö¸¸ ÀÌ ¿Ü¿¡µµ Âü¿© µð¹ÙÀ̽ºÀÇ ¿¡³ÊÁö Á¦ÇÑ ¹®Á¦³ª ¾Ë·ÁÁöÁö ¾ÊÀº »óÈ£ ÀÛ¿ë ȯ°æ¿¡¼­ °£°úµÇ¾î ¿Ô´ø ±â´ÉÀ» ±â¹ÝÀ¸·Î ÇÏ´Â ÀÛ¾÷À» ÇÒ´çÇÏ´Â ¹®Á¦ ¿ª½Ã ÇØ°áÇØ¾ß ÇÏ´Â ÁÖ¿ä ¹®Á¦µéÀÌ´Ù. º» ³í¹®¿¡¼­´Â ÀÌ·¯ÇÑ ¹®Á¦ÀÇ ÇØ°áÀ» À§ÇÏ¿© ÀÛ¾÷ ÇÒ´çÀ» À§ÇÑ ³ëµåµéÀÇ »ç¿ëÀ² ÃÖ´ëÈ­¸¦ À§ÇØ ÃÖÀûÀÇ ÀÛ¾÷ ÇÒ´ç ¾Ë°í¸®ÁòÀ» Á¦ÇÑÇÏ¿´°í, Âü¿© ³ëµå¿¡ ´ëÇÑ ´©Àû º¸»óÀ» Çâ»ó½ÃÅ°±â À§ÇÑ Å©¶ó¿ìµå ¼¾½ÌÀÇ ºÐ»ê Çü Q-Learning ÇÁ·¹ÀÓ¿öÅ©¸¦ ¸ðµ¨¸µÇÏ¿´´Ù. ±×¸®°í ½Ã¹Ä·¹ÀÌ¼Ç °á°ú¸¦ ÅëÇØ Á¦¾ÈµÈ ¾Ë°í¸®ÁòÀÇ ¼º´ÉÀ» ÀÔÁõÇÏ¿´´Ù.
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(English Abstract)
In mobile crowdsensing, the most significant challenge is to enable smart devices to perform various sensing tasks for diverse goal-oriented applications. This can be accomplished by the interaction of task owners with smart devices via a specific platform (application interface) to influence their acceptance for task completion, employing various incentive schemes and techniques mentioned in the existing literatures. However, it becomes critical to handle distinct energy restrictions of participating devices and appropriately assign task loads based upon their capabilities that have mostly been overlooked, even more so in an unknown interaction environment. In this paper we address this issue first by evaluating an optimal task-load assignment that maximizes a participating resource constraint node¡¯s utility at a resourceful node (broker), and then modeling a distributed Q-learning framework of crowdsensing to improve the cumulative reward for participating nodes. Simulation results show that the proposed algorithm converges quickly for the designed framework, and is very efficient to employ.
Å°¿öµå(Keyword) ¸ð¹ÙÀÏ Å©¶ó¿ìµå¼¾½Ì   ÀÚ¿ø Á¦¾àÀû ±â±â   »ç¹°ÀÎÅͳݠ  Q-ÇнÀ   À¯Æ¿¸®Æ¼ ¸ðµ¨   mobile crowdsensing   resource-constrained devices   internet of things   Q-learning   utility model  
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